﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using RoboTrocity.Code.ObjectStates.ItemStates;

namespace RoboTrocity.Code.Items {
	class Scrap : Item {
		private int amount = 0;

		public Scrap(Point _position, String _imgLoc)
			: base(_position, _imgLoc) {
		}

		public int Amount {
			get { return amount;}
			set { amount = value; } 
		}

		public override void GetPickedUp(Player player) {
			((ItemState)CurrentState).GetPickedUp(player);
		}
	}
}
